League One · 2010/11
2011-04-16
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Average market odds. Implied probabilities are normalized to remove the market margin.

Sample
Context
Past seasons
Quick read

Match snapshot

Home vs Away · Last 10

Form

Yeovil
LWLLLDDWLW
3W 2D 5L · 1.10 PPM
Oldham
WDDDLDLLLW
2W 4D 4L · 1.00 PPM

Goals

0.60
Scored
0.70
0.90
Conceded
0.90
10%
Over 2.5
20%
30%
BTTS
20%

By half

0.60
1H goals
0.40
0.90
2H goals
1.20
70%
Goal in 2H
80%

Corners

5.90N=10
For
4.10N=10
3.90
Against
6.20
9.80
Total
10.30
Signals

Key historical patterns

strongAt least one second-half goal

7/10 home-side sample · 8/10 away-side sample.

strongOver 8.5 corners

7/10 home-side sample · 8/10 away-side sample.

Team history

Goals

N=10 N=10
0.60
Goals scored
0.70
0.90
Goals conceded
0.90
1.50
Total goals
1.60
40%4/10
Over 1.5
50%5/10
10%1/10
Over 2.5
20%2/10
0%0/10
Over 3.5
10%1/10
30%3/10
BTTS
20%2/10
Matchup

Yeovil attack

0.60goals per match
Oldham conceded0.90
Matchup

Oldham attack

0.70goals per match
Yeovil conceded0.90
Timing

First & second half

N=10 N=10
0.30
1H goals scored
0.30
0.30
1H goals conceded
0.10
50%5/10
Over 0.5 1H
30%3/10
20%2/10
Leading at HT
20%2/10
0.30
2H goals scored
0.40
0.60
2H goals conceded
0.80
70%7/10
Over 0.5 2H
80%8/10
60%6/10
More goals in 2H
60%6/10
Set pieces

Corners

N=10 N=10
5.90N=10
Corners for
4.10N=10
3.90
Corners against
6.20
9.80
Match total
10.30
70%7/10
Over 8.5
80%8/10
60%6/10
Over 9.5
70%7/10
60%6/10
Team over 4.5
40%4/10
Advanced

Cards, fouls & shots

Yellow cards

1.10N=10
For
2.00N=10
3.20
Match total
2.80
40%4/10
Over 3.5
30%3/10

Fouls

9.40N=10
Committed
12.40N=10
21.50
Match total
23.80

Shots

10.10N=10
Shots
9.00N=10
4.00
On target
3.70
6%
Conversion
8%
Historical scope
History
This match does not have enough average market data to build a similarity profile.
Market history

Similar historical matches

Not enough comparable matchesStatus: insufficient_market_data. The site does not force a percentage when the historical sample is insufficient.
Half-time score
The half-time explorer cannot be built because the target match has insufficient market data.
What if?

If half-time is 0-0

Scenario unavailableStatus: insufficient_market_data