League One · 2005/06
2006-03-25
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Average market odds. Implied probabilities are normalized to remove the market margin.

Sample
Context
Past seasons
Quick read

Match snapshot

Home vs Away · Last 10

Form

Yeovil
LWDDWLLDLD
2W 4D 4L · 1.00 PPM
Tranmere
WLDDWDDDLW
3W 5D 2L · 1.40 PPM

Goals

0.80
Scored
0.90
1.10
Conceded
0.70
20%
Over 2.5
30%
50%
BTTS
50%

By half

0.80
1H goals
0.40
1.10
2H goals
1.20
90%
Goal in 2H
60%

Corners

7.00N=10
For
4.80N=10
5.10
Against
4.30
12.10
Total
9.10
Signals

Key historical patterns

moderateAt least one second-half goal

9/10 home-side sample · 6/10 away-side sample.

moderateOver 8.5 corners

8/10 home-side sample · 6/10 away-side sample.

Team history

Goals

N=10 N=10
0.80
Goals scored
0.90
1.10
Goals conceded
0.70
1.90
Total goals
1.60
80%8/10
Over 1.5
60%6/10
20%2/10
Over 2.5
30%3/10
0%0/10
Over 3.5
0%0/10
50%5/10
BTTS
50%5/10
Matchup

Yeovil attack

0.80goals per match
Tranmere conceded0.70
Matchup

Tranmere attack

0.90goals per match
Yeovil conceded1.10
Timing

First & second half

N=10 N=10
0.30
1H goals scored
0.30
0.50
1H goals conceded
0.10
70%7/10
Over 0.5 1H
30%3/10
20%2/10
Leading at HT
20%2/10
0.50
2H goals scored
0.60
0.60
2H goals conceded
0.60
90%9/10
Over 0.5 2H
60%6/10
30%3/10
More goals in 2H
40%4/10
Set pieces

Corners

N=10 N=10
7.00N=10
Corners for
4.80N=10
5.10
Corners against
4.30
12.10
Match total
9.10
80%8/10
Over 8.5
60%6/10
70%7/10
Over 9.5
40%4/10
90%9/10
Team over 4.5
40%4/10
Advanced

Cards, fouls & shots

Yellow cards

0.90N=10
For
2.20N=10
2.20
Match total
3.30
20%2/10
Over 3.5
40%4/10

Fouls

10.80N=10
Committed
12.10N=10
23.80
Match total
25.50

Shots

9.20N=10
Shots
8.60N=10
4.40
On target
4.60
9%
Conversion
10%
Historical scope
History
This match does not have enough average market data to build a similarity profile.
Market history

Similar historical matches

Not enough comparable matchesStatus: insufficient_market_data. The site does not force a percentage when the historical sample is insufficient.
Half-time score
The half-time explorer cannot be built because the target match has insufficient market data.
What if?

If half-time is 0-0

Scenario unavailableStatus: insufficient_market_data